Enter
>>> Put a Wanderer resonator card from your hand into the field.
Whenever a resonator enters the field under your control >>> Perform the following effects based on the attributes of that resonator;
- Light - Put two [+100/+100] counters on this card.
- Fire - This card deals 500 damage to target J/resonator.
- Water - Draw a card.
- Wind - This card gains
Flying
and
Barrier
until end of turn.
- Darkness - Each other player discards a card.